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    • UE: Common HLSL Functions
    • UE5.2: Volumetric Cloud Shader
    • GPT-3 | UE5.1: Virtual AI
    • UE5.0: Facial Control Rig
    • Python + UE4.27: Hand Tracking Animation - 1
    • H19.5: Feathers Procedural Tool for UE5:
    • Pipeline Tool: uProjectStarter
    • UE5.0 | VR Mocap: Vive Mocap Study
    • UE4.27: 2 Groups of Crowds Cheering 01
    • UE5.0 | Blender: Groom Hair Workflow
    • UE5.0 + TouchDesigner: Music Animation
    • UE4.26: Use Iphone for NDisplay Frustum Camera
    • Pipeline: UE Style and Folder Structure Guide
    • Python: Real-Time BG Removal for Live Events
    • H18: Crowd Monarch
    • UE4.20: Niagara Realtime Butterfly 01
    • H18: Realistic Campfire Shader Study
    • H18: Big Fire Simulation
    • OptimizedFoliages
    • C++ UE Build/Rebuild A Plugin
    • Perforce Setup for Unreal Engine Project
    • Unreal Engine: HotKey Sheet
    • UE5.1: LiveLink VCam
    • UE5.0: Niagara Fluid Notes and Issues
    • Houdini 19.5: Flipbook
    • UE4.27 | Houdini 19: PivotPainter
    • UE4.27: Autostereoscopic 3D Rendering
    • UE4.27: Real-Time Compositing and 3d Projection Tool
    • UE4.25: AI Ants Simulation
    • Maya: Redshift Render FAQ
    • Multiple Computers NVIDIA Synchronization Setup
    • UE: Animation Personal Project
  • VFX Product
    • Character Fire VFX Tool
  • VFX Tutorial
    • Unreal HLSL Custom node| Custom Stickers Shader
    • Unreal HLSL Custom Node 101
 
  • Home
  • Experience
  • VFX Research
    • UE: Common HLSL Functions
    • UE5.2: Volumetric Cloud Shader
    • GPT-3 | UE5.1: Virtual AI
    • UE5.0: Facial Control Rig
    • Python + UE4.27: Hand Tracking Animation - 1
    • H19.5: Feathers Procedural Tool for UE5:
    • Pipeline Tool: uProjectStarter
    • UE5.0 | VR Mocap: Vive Mocap Study
    • UE4.27: 2 Groups of Crowds Cheering 01
    • UE5.0 | Blender: Groom Hair Workflow
    • UE5.0 + TouchDesigner: Music Animation
    • UE4.26: Use Iphone for NDisplay Frustum Camera
    • Pipeline: UE Style and Folder Structure Guide
    • Python: Real-Time BG Removal for Live Events
    • H18: Crowd Monarch
    • UE4.20: Niagara Realtime Butterfly 01
    • H18: Realistic Campfire Shader Study
    • H18: Big Fire Simulation
    • OptimizedFoliages
    • C++ UE Build/Rebuild A Plugin
    • Perforce Setup for Unreal Engine Project
    • Unreal Engine: HotKey Sheet
    • UE5.1: LiveLink VCam
    • UE5.0: Niagara Fluid Notes and Issues
    • Houdini 19.5: Flipbook
    • UE4.27 | Houdini 19: PivotPainter
    • UE4.27: Autostereoscopic 3D Rendering
    • UE4.27: Real-Time Compositing and 3d Projection Tool
    • UE4.25: AI Ants Simulation
    • Maya: Redshift Render FAQ
    • Multiple Computers NVIDIA Synchronization Setup
    • UE: Animation Personal Project
  • VFX Product
    • Character Fire VFX Tool
  • VFX Tutorial
    • Unreal HLSL Custom node| Custom Stickers Shader
    • Unreal HLSL Custom Node 101
  • More
    • Home
    • Experience
    • VFX Research
      • UE: Common HLSL Functions
      • UE5.2: Volumetric Cloud Shader
      • GPT-3 | UE5.1: Virtual AI
      • UE5.0: Facial Control Rig
      • Python + UE4.27: Hand Tracking Animation - 1
      • H19.5: Feathers Procedural Tool for UE5:
      • Pipeline Tool: uProjectStarter
      • UE5.0 | VR Mocap: Vive Mocap Study
      • UE4.27: 2 Groups of Crowds Cheering 01
      • UE5.0 | Blender: Groom Hair Workflow
      • UE5.0 + TouchDesigner: Music Animation
      • UE4.26: Use Iphone for NDisplay Frustum Camera
      • Pipeline: UE Style and Folder Structure Guide
      • Python: Real-Time BG Removal for Live Events
      • H18: Crowd Monarch
      • UE4.20: Niagara Realtime Butterfly 01
      • H18: Realistic Campfire Shader Study
      • H18: Big Fire Simulation
      • OptimizedFoliages
      • C++ UE Build/Rebuild A Plugin
      • Perforce Setup for Unreal Engine Project
      • Unreal Engine: HotKey Sheet
      • UE5.1: LiveLink VCam
      • UE5.0: Niagara Fluid Notes and Issues
      • Houdini 19.5: Flipbook
      • UE4.27 | Houdini 19: PivotPainter
      • UE4.27: Autostereoscopic 3D Rendering
      • UE4.27: Real-Time Compositing and 3d Projection Tool
      • UE4.25: AI Ants Simulation
      • Maya: Redshift Render FAQ
      • Multiple Computers NVIDIA Synchronization Setup
      • UE: Animation Personal Project
    • VFX Product
      • Character Fire VFX Tool
    • VFX Tutorial
      • Unreal HLSL Custom node| Custom Stickers Shader
      • Unreal HLSL Custom Node 101
  • Annie Award 53rd Nominee - [Best FX - TV/Media]

  • Unreal Authorized Instructor -Credential

Yung Jie Huang

Technical Artist - VFX

Technical Artist / Real-Time VFX Artist with cross-disciplinary experience in Game VFX, real-time effects, cinematics, and interactive live events. Specialized in designing and optimizing real-time VFX systems, building scalable VFX pipelines, and bridging art and engineering teams.

Strong focus on game-ready VFX, performance optimization, shader-driven effects, and tool development for production efficiency. Extensive experience with real-time engines, procedural content creation, and interactive systems for gameplay, cinematics, and virtual production.


Core expertise includes:

  • Real-Time & Game VFX (stylized & realistic)

  • Performance optimization for real-time rendering

  • VFX pipelines & technical workflows

  • Shader logic, materials, and data-driven effects

  • Tool development and automation for artists

Contact:
Linkedln - www.linkedin.com/in/yungjiehuang 

Youtube - youtube.com/@yungjiehuang

Email - yungjiehuang@gmail.com

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