Technical Artist / Real-Time VFX Artist with cross-disciplinary experience in Game VFX, real-time effects, cinematics, and interactive live events. Specialized in designing and optimizing real-time VFX systems, building scalable VFX pipelines, and bridging art and engineering teams.
Strong focus on game-ready VFX, performance optimization, shader-driven effects, and tool development for production efficiency. Extensive experience with real-time engines, procedural content creation, and interactive systems for gameplay, cinematics, and virtual production.
Core expertise includes:
Real-Time & Game VFX (stylized & realistic)
Performance optimization for real-time rendering
VFX pipelines & technical workflows
Shader logic, materials, and data-driven effects
Tool development and automation for artists
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Email - yungjiehuang@gmail.com