UE4.27: Autostereoscopic 3D Rendering

What is Autostereoscopic 3D?

In order to achieve a stereoscopic effect, where objects appear more three-dimensional based on the different angles viewed by the left and right eyes, two cameras can be set up and their positions and focal lengths can be adjusted to create a parallax effect. The resulting footage from these two cameras can then be provided to engineers for further processing to create the final 3D effect. This article does not go into the technical details of how naked-eye 3D is achieved, but rather explains how to calculate the necessary parameters for clients with such requirements. The actual eye separation and focal length should be adjusted in consultation with the engineers for optimal results. (The image below shows an example of the output video, but note that engineers will further process the footage for use with naked-eye 3D equipment.) 

3DVideo.mp4

Setup

Link: IPD and lens spacing on Meta Quest 2 | Meta Store 


Edited by Yi Chung, Yung Jie

Last Update:  August 24, 2022 

Software: Unreal Engine 4.27

OS: Windows 10


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