C++ UE Build/Rebuild a Plugin

Unreal Build System


Is it doable?


Prerequestie

Case I: NDIIOPlugin

Engine Version - UE 4.27.2

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Step 5:

Congratulation!!

Case I: NDIIOPlugin

Engine Version - UE 5.0 EA2

Step 1.

Step 2.

error C2664: 'FPlaceableItem::FPlaceableItem(UClass &,const FAssetData &,FName,FName,TOptional<FLinearColor>,TOptional<int32>,TOptional<FText>)': cannot convert argument 4 from 'TOptional<FLinearColor>' to 'FName'

 error C2039: 'ReflectionsType': is not a member of 'FPostProcessSettings'

error C2039: 'bOverride_ReflectionsType': is not a member of 'FPostProcessSettings'

Case II: Houdini Engine


Edited by Jeffrey, Yungjie Huang

Last updated: February 10, 2022


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