C++ UE Build/Rebuild a Plugin
Unreal Build System
Unreal Build System
UnrealBuildTool (UBT)
UnrealHeaderTool (UHT)
Is it doable?
Is it doable?
Check the source code.
Given source code.
Prerequestie
Prerequestie
Visual Studio 2019
Unreal Engine with debug symbol or full Unreal Engine source code from Github
Case I: NDIIOPlugin
Case I: NDIIOPlugin
Engine Version - UE 4.27.2
Engine Version - UE 4.27.2
Step 1:
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Step 3:
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Step 4:
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Step 5:
Step 5:
Congratulation!!
Case I: NDIIOPlugin
Case I: NDIIOPlugin
Engine Version - UE 5.0 EA2
Engine Version - UE 5.0 EA2
Step 1.
Step 1.
Step 2.
Step 2.
error C2664: 'FPlaceableItem::FPlaceableItem(UClass &,const FAssetData &,FName,FName,TOptional<FLinearColor>,TOptional<int32>,TOptional<FText>)': cannot convert argument 4 from 'TOptional<FLinearColor>' to 'FName'
error C2039: 'ReflectionsType': is not a member of 'FPostProcessSettings'
error C2039: 'bOverride_ReflectionsType': is not a member of 'FPostProcessSettings'
Case II: Houdini Engine
Case II: Houdini Engine
Edited by Jeffrey, Yungjie Huang
Last updated: February 10, 2022
Reference: